![]() One of the many areas found in The Witness Thekla I felt like a genius, despite getting stuck on a few particularly tricky ones. I was also knocking out dozens of puzzles everywhere I went. It was here that I found myself exploring all the corners of this crazy island, from the sunny beach to the windy top of the high mountain. It was in the first five to ten hours or so I probably had the most fun with The Witness. Thankfully, the puzzles are designed elegantly enough that their concepts are introduced slowly before getting stacked together to form more complex puzzles. There are no signs pointing you in the right way no indications on how to solve any puzzles. It’s slightly disorienting, but made me feel like the whole island was ready and waiting for me to explore.įrom here, you continue to receive no structure. Similar to Myst, there’s no introductory story or even a short conversation, you just get dropped in. The Witness starts you off on a mysterious island with absolutely nothing to go on. One of the many mysterious features on the island in The Witness Thekla
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